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- Developer (7)
- 24/06/2009: Orbz Completed.... Blog Move!!
- 11/02/2009: Some new deadlines, gulp !!
- 02/12/2008: A new direction.... With support from the Partner....
- 02/07/2007: Re-evaluating the way I do things....
- 21/05/2007: Progress doesn't happen unless you make it..
- 09/03/2007: More dedication required....
- 19/12/2006: Welcome
More dedication required….
OK, so I haven’t really done much over the last few months, this is going to be harder than I first thought.
I should have known really as I have read various articles on being a casual or indie games developer… most of them had a common slant and that was along the lines of ‘It is not easy, so think hard before jumping into it too fast’.
Anyway, I have started on my next game which is a Space Invaders clone, this one is going to be purely written in Java. Why Java? Well it is my preferred language because I use it in my ‘real’ job writing application code for the corporation I work for, so I am more comfortable using it.
I did try looking at other technologies, like TGB, DBPro and various SDK’s, but to get the most from them it relied on learning new languages and/or technologies. I feel at this point, that I have put a lot of effort into Java, so I will be sticking with it for the medium term.
Also because Java is more portable I feel it is the best language for the areas I want to create for, using it means I can code for multiple platforms without having to change the game code.
The only thing I need to do to acheive something is to be more focused on getting games out the door, I know I can do it, as I’ve just proven to myself that I have a strong will power by not eating a single ounce of chocolate for a whole month……
… hopefully the next time I post will be to let you know that I’ve added my Space Invaders clone, name to be decided, to my website.
until then, keep having fun.
Taz
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